Full Speed Ahead!

Things have been getting pretty crazy lately, I’ve been working on Portal Walker pretty much non-stop for the past month! I’ve also restarted the development stream on Twitch, hello viewers! Many new features have been added since my last post… Items have been added to the game, as well as Item Shops to buy them from and loot drops to swindle them off of slain monsters. There is no longer perpetual sunlight in Portal Walker, as a day/night cycle has been added. Be careful, harder monsters lurk in the dark! Another new shop, the Bank, was also created as a place for you to store your gold. You wont lose any of the gold stored in the bank should your character fall in battle.

With these and a handful of other smaller features I can’t remember off the top of my head, Portal Walker almost has enough systems to completely make a multi-player game comparable to the first Dragon Warrior or Phantasy Star games. The only thing that is missing are spells, and those are coming soon! Now that there are a decent amount of things for players to have fun playing with, I’ll be rolling out some new items, monsters, and areas to explore. This will just be a mini-content patch though, as I want to get back to developing core game systems as soon as possible.

Okay, I’ll get back to work. Until next time, keep your eye on the front page to catch the Portal Walker LIVE development stream and chat with other players about Portal Walker! Oh, and THANK YOU for supporting my game!