Or at least, the blog hasn’t been getting updated. Portal Walker has been coming along just fine. Since my last post I’ve gotten the server online, created the initial version of the combat and leveling systems, added a bunch of other features, and put in the first monsters you can fight… SLIMES! Be careful though, PvP is enabled! Oh, and you lose half of your gold when you die. Sorry.
Right now Portal Walker is an unnecessarily difficult game. So far I’ve gotten my character to level 10 and that was over the course of tons of play testing and slime slaughtering. And many, many deaths. This is entirely due to there not yet being any mechanic to heal yourself, my bad. Don’t worry though, I wont leave you hanging! Soon you’ll be able to recover your hit points without sacrificing yourself, promise.
That said, I’m sad to say that there will not be any new major features rolling out over the next couple of weeks. I feel that Portal Walker has gotten to the point that I need to figure out what I’m going to do about the art before I can work on anything else, so that means I need to learn how to become an artist. I’m working pretty hard getting myself up to snuff as quickly as I can, and am actually really happy with my results so far, but it’s still a fairly slow-going process. I don’t want to get stuck having to put a lot of time into stripping out placeholder art assets down the road, and since I’m not hiring an artist I’d have to get around to learning how to do this stuff at some point anyway. Wish me luck, and kill those slimes! <3